Huntercraft So for fun I thought i'd make a thread for Hunter theorycraft. Now is a fun time for it since the Wotlk Hunter talent tree is out.
Obviously hindsight will be 20/20 since most of us probably didn't think BM would be as powerful as it is now. There will probably end up being better specs then the one listed below but its fun to think about. But just lookin at it for a few moments I came up w/ a talent spec. Let me know what you think.
Woot for Mortal shots higher in the Marks tree imo.
BM Spec: http://wotlk.wowhead.com/?talent=ctbM0gxRwuMest0xV0oZx
Contrail- 07-18-2008
Why aimed shot in a pve build? That point can go in GFTT (and maybe steal another point from frenzy for 2/2 GFTT).
I'm looking at 2 possibilities in wotlk, which are just the natural extensions of modern day 0/20/41 and 7/20/34:
0/20/51
7/20/44
Talliara- 07-18-2008
wtb contrail in our group in wotlk, 4 rage gen per crit shot = omgwin
Contrail- 07-18-2008
It's like 4 rage per 10 seconds, not 4 rage per crit.
This thread should be in Tips and Tricks, too.
Overall, I think the roles the various specs play are well maintained by wotlk. BM for pet-dependent dps, marks for pvp utility, SV for EW crit-baddie still, plus an expanded variety of neat tricks - those buffs to deterrence and Imp feign are both hot.
Also, lawl @ 51-yard range on Kill Shot
Contrail- 07-18-2008
Also, Potent Venom and Chimera Shot would be very neat talents if they weren't laughably underpowered and in separate trees. A serpent sting / steady x8 / chimera shot rotation would be pretty fun, I think. This might have made a nice side-option in the MM tree.
Hoz- 07-18-2008
Aimed Shot for Misdirects and can't really find something all that useful to put one talent point in. If I didn't put it in AS for that build Careful Aim or Hawkeye would be another place i'd put it. Its still the most threat given when it crits, and its fun to use on mobs that heal. Who knows in Wotlk it might be a hunter utility to reduce healing.
Why aimed shot in a pve build? That point can go in GFTT (and maybe steal another point from frenzy for 2/2 GFTT).
I'm looking at 2 possibilities in wotlk, which are just the natural extensions of modern day 0/20/41 and 7/20/34:
0/20/51
7/20/44
I have never put a point in deflection in my history as a hunter. Increasing your chance to parry by a couple is not gonna save you, but chances to immobilize them to run away going up in per talent by roughly 7% each point is much much better imo. Unless you have counterattack and are lookin to be a melee hunter pvp build.
I like the idea w/ Chimera shot. Be nice to have max dps be a good shot weaver again.
Edit: I found out exactly what Kill shot and Bear Trap are
Kill Shot - You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus . Causes an additional 745 to 825 bonus damage against targets at or under 20% health.
475 Mana, Instant cast, 5 - 45 yd range, 6 sec cooldown (level 80 ability)
Bear Trap - Place a bear trap that locks onto the first enemy that approaches, rooting them and causing Bleed damage over 10 sec. Damage caused may interrupt the effect. Trap will exist for 1 min. Only one trap can be active at a time.
100 Mana, Instant cast, 30 sec cooldown (level 75 ability)
Contrail- 07-19-2008
The new buffed version of careful aim, being so early in the MM tree, makes it essentially required for all hunters. In fact, I'd say the current 20 required points for all hunters in marksmanship are quite simply replaced by 15 marks and 5 survival: Mortal shots, lethal shots, careful aim, go for the throat, and improved tracking. 51/15/5 will be an exceedingly popular build.
As for why my filler point(s) in the first 2 levels of SV goes into deflection, none of the four talents into which that filler can go are useful in raiding at all. I parry in raids a lot more often than I drop frost traps or wing clip things, so why not give myself an extra advantage in staying alive. Unexpectedly rooted mobs can be dangerous, in fact, as they'll attack whatever is in melee range (eg. healers).
Hoz- 07-19-2008
The new buffed version of careful aim, being so early in the MM tree, makes it essentially required for all hunters. In fact, I'd say the current 20 required points for all hunters in marksmanship are quite simply replaced by 15 marks and 5 survival: Mortal shots, lethal shots, careful aim, go for the throat, and improved tracking. 51/15/5 will be an exceedingly popular build.
As for why my filler point(s) in the first 2 levels of SV goes into deflection, none of the four talents into which that filler can go are useful in raiding at all. I parry in raids a lot more often than I drop frost traps or wing clip things, so why not give myself an extra advantage in staying alive. Unexpectedly rooted mobs can be dangerous, in fact, as they'll attack whatever is in melee range (eg. healers).
To Parry something means your facing a mob (not turning and running) that is melee'ing you. Usually in all cases of this happening your doing something wrong. However at times imp wingclip can be helpful when they are chasing someone you don't want them to chase e.g. healers. Immobilize them as they run away, or if its just you. If you look at all the admired Survival hunters within the hunter community they all choose imp wingclip over deflection. E.g. Quoted from one of Alumatines sights lookin at Entrap, Deflection, imp wingclip
Here we have two great PvP and 5/10-man talents. The question is, how much do we want them in raiding situations? And how detrimental can they be to us?
Entrapment and Improved Wing Clips are both talents that rely on procs, and both can be absolutely great in a PvP environment. But many people will tell you, these procs at the wrong time can get people killed. When a mob becomes immobilized it will stop and hit the highest person on their aggro list that is in their range. That may be you, a tank, or worse . . . a healer. And while in most raid instances there is not really a place for Frost Traps, the possibility is there. If you are looking at a hybrid PvE/PvP build, skipping Monster Slaying and picking up a point or two in Entrapment might be beneficial to you. Just be wary.
Personally, I never take Deflection as I find the talent not needed at all. For a straight PvE build, I take Improved Wing Clip, because if that happens to proc on a mob that is not immune it's usually only a single mob that was targeting you anyways.
At any case your right all of the options there are weak for raiding so its kind of a moot point to focus on it.
As for Buffed Careful Aim in my spec I chose to better Aspect Mastery cause It will give you more Attack Power and has more flexibility.
Contrail- 07-19-2008
The top rank of Hawk is 300 AP, so each point of aspect mastery gives you 30 AP.
With 300 int, each point of careful aim gives you 100 AP.
Given invigoration (if it does what it says it does) and raidwide totems, I doubt BM hunters will be spending any time whatsoever in Viper, and if you do need viper, enjoy the 5 talent points that you just spent on ~30 mp5. The 10% damage reduction in monkey might be useful, as a poor-man's version of Imp Feign Death, if raid encounters are designed in a way that makes that useful. Still not worth 5 points.
Aspect mastery sucks in wotlk at least as much as master tactician sucks right now. Be glad that 5/5 aspect mastery isn't required for beast mastery like MT is for readiness.
I'm standing by my opinion that 3/3 careful aim is a required raiding talent.
Hoz- 07-19-2008
The top rank of Hawk is 300 AP, so each point of aspect mastery gives you 30 AP.
With 300 int, each point of careful aim gives you 100 AP.
Given invigoration (if it does what it says it does) and raidwide totems, I doubt BM hunters will be spending any time whatsoever in Viper, and if you do need viper, enjoy the 5 talent points that you just spent on ~30 mp5. The 10% damage reduction in monkey might be useful, as a poor-man's version of Imp Feign Death, if raid encounters are designed in a way that makes that useful. Still not worth 5 points.
Aspect mastery sucks in wotlk at least as much as master tactician sucks right now. Be glad that 5/5 aspect mastery isn't required for beast mastery like MT is for readiness.
I'm standing by my opinion that 3/3 careful aim is a required raiding talent.
I can go w/ Careful Aim being better. I read it wrong thinking it increased our AP by 50% not the bonus from Aoth. How did you get top rank of Hawk being 300 though. I get 155 atm. Most likely they'll give us a new Aoth rank which will be a bit higher but I still don't see it being as good as Careful Aim. Depending on how much focus gets burnt in Wotlk and if Aimed shot becomes a utility a better spec might be.
BM: http://wotlk.wowhead.com/?talent=ctbM0gxRwuMesk0eVbZx
Contrail- 07-19-2008
You can search wotlk.wowhead.com for most of the wotlk skills and new ranks and stuff:
Aspect of the Hawk, Rank 10
I think what you linked will probably be pretty much the "cookie cutter" BM wotlk spec.
Contrail- 07-21-2008
Looking at Hunter pets for WotLK, two families jump out at me: Raptor (Ferocity) for you BM folk, and Sporebat (Cunning) for me.
Raptors get:
<*>Savage Rend Rank 6
25 Focus 5 yd range
Instant 1 min cooldown
Slashes the enemy with the raptor's talons for 49 to 69 damage, and causes the target to bleed for 20 damage every 3 sec sec for 15 sec. Successful critical strikes with this ability temporarily boost the raptor's attack power.
The proc-on-crit is currently +10% damage for 30 seconds in the beta.
<*>Loyalty 2/2 for 10/20% for the pet's attacks to increase it's happiness by 10% and heal itself for 5% of it's max health
<*>Spider's Bite: 3/3 for 10/20/30% increased crit damage bonus
<*>Rabid* 1/1 60 focus, 10 second cooldown, 30 second duration Increase pet AP by 5%, each successful attack has 50% chance to increase pet AP by a further 5% (capped at 5 stacks)
Savage Rend is by far the best personal pet DPS special anyone's seen, and Spider's Bite is pretty big given that Cobra Reflexes means BM pets will crit on almost every special. Ferocity pets get a +10% modifier to white damage too.
Sporebats get:
<*>Spore Cloud Rank 6
50 Focus 5 yd range
Instant 10 sec cooldown
Dusts nearby enemies with spores causing 20 Nature damage every 3 sec sec for 9 sec and reducing armor by 700.
<*>Owl's Focus 2/2 for 5/10% chance that each pet special ability will make the next special ability cast within 8 seconds cost no focus
<*>Feeding Frenzy 2/2 for 20/40% additional damage to targets with less than 20% health
<*>Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter's total mana over 8 seconds (requires 2/2 Owl's Focus)
That spore cloud looks severely OP if it does what it says it does and lowers armor by 700 for all attackers. I'll happily take the personal DPS loss of a Cunning pet in order to bring that debuff to the raid (says the survival hunter ;) ). Roar of Recovery is a nice bonus too, to keep the explosive shots flowing.
Contrail- 07-25-2008
I'm looking at a new spec option: 0/31/40.
It comes down to how nerfed Hunting Party ends up being and how OP Explosive Shot ends up being, but this could be a good option. Also depends a lot on group setup, as caster/healer groups benefit from Hunting Party, but not from TSA.
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